Hangman Words

Where hangman came from, and the versions that replaced the gallows

By Aurangzeb Khan··4 min read

Hangman is old enough that nobody can say who invented it and recent enough that its name is a problem. Both facts are worth knowing if you are putting it in front of a class.

The Victorian parlour

The earliest clear record is Alice Bertha Gomme's Traditional Games of England, Scotland and Ireland, published in the 1890s, where a version appears under the name Birds, Beasts and Fishes. The structure is already there: one player thinks of a word, the others guess letters, wrong guesses accumulate towards a penalty.

What is not certain is how much older it is. Word-guessing games of this shape are the sort of thing that circulates for generations before anybody writes them down, and the 1890s record reads like somebody documenting a game already in wide use rather than describing a novelty.

The drawing came later and was never fixed. The number of parts has always varied — six is common, ten and thirteen both have long histories — which is why arguments about the 'correct' number are unwinnable.

The name

It is a children's game about an execution. That sat differently in 1890 than it does now, and a lot of teachers have quietly stopped using the word without stopping the game.

This is not squeamishness about the drawing so much as a recognition that the drawing is the one part of the game that contributes nothing. The thinking is entirely in the letters. The gallows is a scoreboard that happens to be a gallows.

What people use instead

Snowman is the most common replacement. Each wrong guess melts a part — hat, arms, eyes, then the body — and the structure survives intact because a snowman has roughly the right number of removable pieces. The reversal is nice: in hangman you draw towards a loss, in snowman you erase towards one.

Spaceman builds a rocket instead, part by part, and launches it if the guessers run out. Popular in primary classrooms because the parts are easy to draw badly.

Apple gets eaten in bites, which works well for very young children because the number of bites is obviously flexible and nobody notices when you give an eleventh.

Shark and Swimmer is the one children like most and teachers like least, for reasons that become clear the first time you run it.

Does the substitution change the game?

Not mechanically. Every version is the same information problem with a different progress bar, and the strategy is identical.

It changes one thing at the table, though: with a drawing that is being built rather than a person being killed, children spend the round looking at the word. That is a small improvement and it is free.

The number of body parts

There has never been a standard. Six is the most common in Britain — head, body, two arms, two legs — but families routinely add a hat, feet, hands, eyes, or the gallows itself drawn in stages, which can stretch a round to thirteen wrong guesses.

The stretching is not a corruption of the rules. It is how a game with no governing body adapts to the person playing it, and a household that plays with a nine-year-old gravitates to more parts without anybody deciding to.

Agree the number before the first guess. It is the only version of this argument that cannot be settled afterwards, because by then both people have a stake in the answer.

The variants that do change the game

Evil hangman, where the setter does not commit to a word at the start and instead keeps the largest group of candidates consistent with the guesses so far. It is a genuinely different and much harder game, and it is the version worth showing an older class — the realisation that the setter has been cheating legally is a good lesson about adversarial thinking.

Category hangman, where the subject is announced, which is the version this site is built around. It converts a vocabulary test into a reasoning exercise and is the single change that most improves the game in a classroom.

Timed hangman, where guesses must come within a few seconds. It makes the game worse and faster, which is sometimes exactly what five spare minutes needs.

Why it survived when other parlour games did not

Almost nothing from a Victorian drawing room is still played by children who have never heard of a Victorian drawing room. Hangman is, and the reason is that it needs nothing: no board, no pieces, no cards, no second copy of the rules.

It also scales in a way few games do. The same structure works for two people on a bus and for thirty in a classroom, with no change beyond who gets to guess. Games that need a fixed number of players die with the households that had that many children.

What to call it

Whatever your room responds to. The game has survived a century of being called different things in different houses, and it will survive being called snowman in yours.

On the history: the Gomme record is the one documented anchor and everything earlier is inference. Where this piece says the game is probably older, that is a judgement about how folk games spread, not a claim anybody can source.

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